280 lines
10 KiB
Swift
280 lines
10 KiB
Swift
// ModifierBar.swift
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// Horizontal accessory bar providing sticky Ctrl, common special keys,
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// arrow keys with long-press repeat, and a clipboard paste action.
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//
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// The bar communicates exclusively through the `onSend` closure — it never
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// imports or references `WebSocketClient` directly, keeping it fully
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// testable in isolation.
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import SwiftUI
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// MARK: - Ctrl key name map
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/// Named tmux/terminal keys for Ctrl+letter combos.
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///
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/// Keys present here are sent as `{ type:"key", name:"ctrl-x" }`.
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/// Characters absent from this map fall back to the raw control-byte
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/// sequence sent via `{ type:"keys", data:"\x01" }`.
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private let ctrlKeyMap: [Character: String] = [
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"a": "ctrl-a", "b": "ctrl-b", "c": "ctrl-c", "d": "ctrl-d",
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"e": "ctrl-e", "f": "ctrl-f", "g": "ctrl-g", "h": "ctrl-h",
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"i": "ctrl-i", "j": "ctrl-j", "k": "ctrl-k", "l": "ctrl-l",
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"m": "ctrl-m", "n": "ctrl-n", "o": "ctrl-o", "p": "ctrl-p",
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"q": "ctrl-q", "r": "ctrl-r", "s": "ctrl-s", "t": "ctrl-t",
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"u": "ctrl-u", "v": "ctrl-v", "w": "ctrl-w", "x": "ctrl-x",
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"y": "ctrl-y", "z": "ctrl-z",
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]
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// MARK: - ModifierBar
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/// Horizontal accessory bar: `[Ctrl][Esc][Tab][←][↑][↓][→][⇧↵][📋]`
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///
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/// - **Ctrl**: sticky modifier. When armed (highlighted), the next special key
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/// is sent prefixed with `ctrl-` (e.g. `ctrl-escape`). After dispatch the
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/// modifier disarms automatically.
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/// - **Esc / Tab / ⇧↵**: send the corresponding named key via `onSend`.
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/// - **← ↑ ↓ →**: single tap sends the key; long-press (≥ 400 ms) repeats
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/// every 100 ms while the button is held.
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/// - **📋**: presents `PasteSheet` for a confirm-before-paste flow.
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@MainActor
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struct ModifierBar: View {
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// MARK: State
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@StateObject private var modifierState = ModifierState()
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// MARK: Public interface
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/// Called when a frame should be sent to the server.
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let onSend: (ClientToServer) -> Void
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// MARK: Private state
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@State private var showPasteSheet = false
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// MARK: Body
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var body: some View {
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: 6) {
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// ── Ctrl ─────────────────────────────────────────────
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BarButton(
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title: "Ctrl",
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isActive: modifierState.ctrlActive
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) {
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modifierState.toggleCtrl()
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}
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Divider()
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.frame(height: 20)
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// ── Static special keys ───────────────────────────────
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BarButton(title: "Esc") { sendKey("escape") }
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BarButton(title: "Tab") { sendKey("tab") }
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Divider()
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.frame(height: 20)
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// ── Arrow keys (long-press repeat) ────────────────────
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RepeatingBarButton(title: "←") { sendKey("left") }
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.onRepeatStateChanged { repeating in
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modifierState.isRepeating = repeating
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}
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RepeatingBarButton(title: "↑") { sendKey("up") }
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.onRepeatStateChanged { repeating in
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modifierState.isRepeating = repeating
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}
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RepeatingBarButton(title: "↓") { sendKey("down") }
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.onRepeatStateChanged { repeating in
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modifierState.isRepeating = repeating
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}
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RepeatingBarButton(title: "→") { sendKey("right") }
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.onRepeatStateChanged { repeating in
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modifierState.isRepeating = repeating
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}
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Divider()
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.frame(height: 20)
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// ── Shift+Enter ───────────────────────────────────────
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BarButton(title: "⇧↵") { sendKey("shift-enter") }
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// ── Paste ─────────────────────────────────────────────
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BarButton(title: "📋") {
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showPasteSheet = true
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}
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.sheet(isPresented: $showPasteSheet) {
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PasteSheet(isPresented: $showPasteSheet, onSend: onSend)
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}
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}
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.padding(.horizontal, 8)
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.padding(.vertical, 4)
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}
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}
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// MARK: Key dispatch
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/// Builds and dispatches a key frame, applying the sticky Ctrl modifier
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/// when armed, then resets all modifiers.
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///
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/// For named special keys the modifier is prepended as a prefix
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/// (e.g. `ctrl-escape`, `ctrl-up`). For single-character inputs the
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/// `ctrlKeyMap` is consulted first; unknown characters fall back to the
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/// raw control-byte sequence via `.keys`.
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private func sendKey(_ name: String) {
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if modifierState.ctrlActive {
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// Special-key path: prefix with "ctrl-"
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let ctrlName = "ctrl-\(name)"
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onSend(.key(name: ctrlName))
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} else {
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onSend(.key(name: name))
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}
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modifierState.reset()
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}
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// MARK: - Public helper (for external keyboard integration)
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/// Resolves a raw character typed on a hardware/software keyboard into a
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/// `ClientToServer` frame, applying the Ctrl modifier when armed.
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///
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/// Callers may use this when integrating `ModifierBar` with a `TextField`
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/// or `UITextView` delegate to honour the sticky Ctrl state.
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///
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/// - Returns: The frame to send, or `nil` if `ctrlActive` is `false` and
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/// the caller should handle the character normally.
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func frameForCharacter(_ char: Character) -> ClientToServer? {
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guard modifierState.ctrlActive else { return nil }
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defer { modifierState.reset() }
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let lower = Character(char.lowercased())
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if let keyName = ctrlKeyMap[lower] {
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return .key(name: keyName)
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}
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// Fall back: compute raw control-byte (e.g. Ctrl+A = 0x01)
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if let scalar = lower.asciiValue, scalar >= 0x61, scalar <= 0x7A {
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let controlByte = scalar - 0x60 // 'a'=0x61 → 0x01
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let raw = String(UnicodeScalar(controlByte))
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return .keys(data: raw)
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}
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return nil
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}
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}
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// MARK: - BarButton
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/// A uniformly styled pill button used in `ModifierBar`.
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@MainActor
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private struct BarButton: View {
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let title: String
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var isActive: Bool = false
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let action: () -> Void
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var body: some View {
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Button(action: action) {
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Text(title)
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.font(.system(size: 14, weight: .medium, design: .monospaced))
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.foregroundStyle(isActive ? Color.white : Color.primary)
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.padding(.horizontal, 10)
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.padding(.vertical, 6)
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.background(
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RoundedRectangle(cornerRadius: 6, style: .continuous)
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.fill(isActive
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? Color.accentColor
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: Color(uiColor: .systemGray5))
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)
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}
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.buttonStyle(.plain) // prevent SwiftUI from wrapping in extra chrome
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}
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}
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// MARK: - RepeatingBarButton
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/// A bar button that fires its `action` immediately on touch-down, then
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/// repeats every 100 ms after an initial 400 ms delay while the finger
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/// remains pressed.
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@MainActor
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struct RepeatingBarButton: View {
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let title: String
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let action: () -> Void
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/// Optional callback invoked when the repeat cycle starts (`true`) or
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/// stops (`false`). Use this to update `ModifierState.isRepeating`.
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private var repeatStateHandler: ((Bool) -> Void)?
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@State private var repeatTask: Task<Void, Never>?
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init(title: String, action: @escaping () -> Void) {
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self.title = title
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self.action = action
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}
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var body: some View {
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Text(title)
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.font(.system(size: 14, weight: .medium, design: .monospaced))
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.foregroundStyle(Color.primary)
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.padding(.horizontal, 10)
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.padding(.vertical, 6)
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.background(
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RoundedRectangle(cornerRadius: 6, style: .continuous)
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.fill(Color(uiColor: .systemGray5))
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)
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// `onPressingChanged` fires `true` on touch-down and `false` on
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// touch-up. `minimumDuration: 10` makes the `perform` closure
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// unreachable in practice, so all logic lives in the callback.
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.onLongPressGesture(
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minimumDuration: 10,
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maximumDistance: 50,
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perform: { /* unreachable — intentional */ },
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onPressingChanged: { isPressing in
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if isPressing {
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action() // immediate first fire on touch-down
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startRepeating()
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} else {
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stopRepeating()
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}
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}
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)
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}
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// MARK: Helpers
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private func startRepeating() {
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repeatTask?.cancel()
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repeatTask = Task { @MainActor in
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do {
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// Initial pause before the repeat cadence begins.
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try await Task.sleep(for: .milliseconds(400))
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repeatStateHandler?(true)
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while !Task.isCancelled {
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action()
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try await Task.sleep(for: .milliseconds(100))
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}
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} catch {
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// Task was cancelled — fall through to cleanup below.
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}
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repeatStateHandler?(false)
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}
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}
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private func stopRepeating() {
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repeatTask?.cancel()
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repeatTask = nil
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// The handler is called with `false` inside the task's catch/finally
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// path, but call it here too in case the task hadn't started yet.
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repeatStateHandler?(false)
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}
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// MARK: Modifier-style API
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/// Attaches a callback that is invoked when repeat mode starts/stops.
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func onRepeatStateChanged(_ handler: @escaping (Bool) -> Void) -> RepeatingBarButton {
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var copy = self
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copy.repeatStateHandler = handler
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return copy
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}
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}
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